![]() Neither Cyber Shadow or Pocket Dungeon were blockbusters like Shovel Knight, but we feel it’s just as important to see game sales that aren’t million sellers. Hopefully there are lessons for all to learn here. If you haven’t checked out our past sales articles, now might be a good time to get caught up.įeat Unlocked: One Million Copies of Shovel Knight SoldĬan you believe Pocket Dungeon has already been out for two months! Released December 13th 2021 on Switch, PC, and PS4. 5 team members were working with Vine during its peak. A lot of Yacht Club team members were involved in various capacities, from drawing up new characters and approving art, to helping design the game, write the script, and create the audio. You might remember our magic man month formula for estimating budgets. Our costs have gone up a bit since 2013! But for Pocket Dungeon’s development, we essentially were split with a budget of 500k for Vine and 500k for YCG. We sold just over 35,000 units across all platforms in the two months since release. Our first week sales were just under 20,000 units, and our first month sales were just over 30,000. You might be thinking…hey that’s not a lot compared to Shovel Knight! You’d be right. Compared to Shovel Knight’s sales of 180k in the first month, Pocket Dungeon definitely is hitting a much smaller audience. ![]() ![]() ![]() The revenue from those sales covers our expenses with Vine, but don’t cover our internal costs. Good reviews can only get you so far! We knew when diving into this wacky spinoff with bizarrely unique mechanics that combine two totally different genres, we’d be making a big ask of people to take the dip into something new. For example, the largest view count on any Shovel Knight Pocket Dungeon video was 140k (compared to the original game having over a million views). We believe it’s one of the best games we’ve ever made, and we hope you all give it a shot when you’re ready! So we know the game doesn't immediately jump out as everyone’s thing, but we remain convinced that this is a game that could sell hundreds of thousands of copies, if not millions over time if it finds its audience. That’s why we’re committed to doing 3 big additions to the game, adding huge features like online multiplayer, mod support on Steam, and more more more of everything. We want to create more moments for people to jump into the game, and give it a shot! Sales Breakdown by Platform We want to show everyone we believe in this game, and we’re in this for the long haul! We’re also looking into new platforms to release on to bring it to more players. Let’s break down a little bit how the sales were divided. It’s very clear how important Switch is to our success here. Where Shovel Knight had about 40% units sold on Nintendo platforms after a month, Pocket Dungeon had a staggering 70%! Interestingly, Sony platforms make about 10% of Shovel Knight’s current sales and that number holds true here too for Pocket Dungeon. The region breakdown is very similar for Pocket Dungeon compared to Shovel Knight. ![]() The biggest change perhaps is China actually making an appearance in the list. That said, we still have a lot of work to do to appeal or market to players in non English speaking countries. What stands out most to us here is the large discrepancy between median and average playtime here. It gives the impression that people who play it fall deeply in love, but some players are bouncing off it pretty quickly. That is actually in line with a lot of our playtests. We found if players clicked with the game (typically giving it 30 mins to an hour of playtime), they would be hooked and play for dozens of hours. We’re extremely grateful for everyone’s support so far. Although 35k is low compared to Shovel Knight, you might remember we were hoping for a minimum of 50k with Shovel Knight originally! It’s nothing to snuff at! But we will continue working very hard to make it a game that everyone can love. Cyber ShadowĬyber Shadow released January 26th, 2021, so we’ve just passed our first year of sales. ![]()
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